I'm sort of resigning myself to the fact that these will never be uploaded on time. Part of this is because I usually start sketching late at night, so chances are I'm still drawing by the time it strikes midnight, which is when these are supposed to be uploaded, and seeing as how my scanner is incredibly loud, I'm not going to use it in the middle of the night. Guess I should resign myself to uploading this at midday on Friday rather than midnight.
Anyway, this week is a little sparse in terms of content due to illness. I've been a little light headeed for the last week or so, and that really doesn't help with creative work. I've still managed to do a drawing a day, though, so that's still decent.
January 23rd: Practising trying to draw a character that leans more towards beautiful than my uusal sketches. As you can see by my very informative notes, I was feeling terrible when I drew this.
January 24th - Ironing out the elf warrior design. I've just noticed that the quiver is on the wrong side.
January 25th: Playing around with angles on a face. I need to strengthen my 3D perspective skills, as I keep making the same mistakes when drawing the neck and jaw. At one poitn I noticed that every drawing was a little angry, so I cheered the guy up a little in the last couple of sketches.
January 26th - SKetches of Arin Hanson aka Egoraptor. In preparation for an animated short, I sketched out Ego a couple of times. The top left is the original with no reference, and top right and center pictures were done with reference. The remainder were informed by the reference.
January 27th: I was feeling particuarly bad on this day, and matterws werent helped by a wisdom tooth flaring up in pain. As such, all I really managed to do was these few face sketches. I'm not particuarly happy with any of these, so I'll be working on these for a little longer.
January 28th: Character turnaround. I screwed up the 3/4 perspective, and my inability to keep a straight line means that none of the are level or in actual scale to each other. The jist is there, though. As noted in the top right, this is a costume for a dream sequence - actualy costume (and posture) is different from the characters actual reality.
January 29th: Character concept. In my notes, Cecilia is described as being sharp yet beautiful, and the design is focused on creating harsh shapes that, when combined, look quite nice. This extended to her body structure, where pyramids and triangles are used as a guide opposed to spheres and cylinders in order to create a strong, atheletic body.
Also note that I still suck at 3D perspective (see top right).
Thats all for this week. As said, due to illness, it's not as much as usual, but hopefully my health will recover this week,and I'll be able to actually focus and work.